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DaggerfallVampirism
For other uses, see Vampirism.
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"Death is not always eternal. For some it is merely a time of waiting. Now is your time of waiting. Be patient and all will be revealed..."
―Vampirism notification[src]

Vampirism is a disease and feature in The Elder Scrolls II: Daggerfall, in which when the Agent dies they will be reborn as a vampire. Afterwards, the Hero of Daggerfall will receive the quest, "The Rite of Acceptance," to gain the benefits of the faction they are reborn into, which depends on which region they were reborn into. There are nine vampire factions around the Iliac Bay in all, and some sources claim there are over one hundred factions total across Tamriel.[1]

Obtaining vampirismEdit

To obtain vampirism, the Agent must first obtain the disease from a vampire or vampire ancient. Attacks from vampires have a 0.6% chance to give the Agent the disease. Note that obtaining any other disease along with vampirism will prevent the Agent from being able to turn into a vampire, and both diseases must be cured before trying again. After obtaining vampirism, the player will die three days later. Once this occurs, the Agent's legal reputation with every faction will be reset.

After receiving a message, the Agent will awaken in a random graveyard as a vampire, three weeks later. The player will then shortly receive a message from a vampire clan, along with the quest "The Rite of Acceptance."

Curing vampirismEdit

The Agent can be cured of vampirsm. The cure does not reset progress as acquiring vampirism will. Any quests that were removed as a result of obtaining vampirism will remain lost to the Agent. However, the player will retain their current rank in Orders.

Advantages and disadvantagesEdit

AdvantagesEdit

  • Gain +20 to every attribute except intelligence, with a 100 point total cap
  • Gain +30 to climbing, critical strike, hand-to-hand, jumping, running, and stealth. This does not cap at 100 points.
  • Gain the following spells:
    • Calm Humanoid
    • Charm Humanoid
    • Levitate
  • Gain the following immunities:
    • Iron Weapons
    • Steel Weapons
    • Disease

DisadvantagesEdit

  • Holy places and sunlight from 6:00 to 18:00 will cause damage to the Agent
  • Failing to feed daily will result in inability to rest
  • If the Agent was in the Thieves Guild or the Dark Brotherhood, they will be permanently evicted. This also applies to any other guild with works via invitation.

BloodlinesEdit

There are 9 vampire clans in Daggerfall, each with their own special bloodlines:

The Agent will automatically receive the quest "The Rite of Acceptance" after becoming a vampire. Once completed, the Agent will receive repeatable quests via letter around once a month.

AppearancesEdit

References