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VampirismMW
For other uses, see Vampirism.
Quotebg
"This effect confers upon a subject all the abilities and weaknesses of the disease called vampirism."
The Elder Scrolls III: Morrowind Construction Set[src]

Vampirism is a unique effect and an ability in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 5.00 points.

Curing VampirismEdit

All standard curing methods only work before reaching 3 days of infection and if not treated in time, the Nerevarine will become a Vampire:

QuestsEdit

Once the Nerevarine is a vampire, they can ask around Vvardenfell for help in finding a cure. Asking members of the Mages guild and sorcerers will help start the quest called A Cure for Vampirism. Once the quest is completed, the Nerevarine will be cured of their Vampirism, and be unable to contract it again.

AbilitiesEdit

Only one of the following abilities consist of a Vampirism effect. Getting all these abilities along with Porphyric Hemophilia and Vampire Touch requires the Nerevarine to be attacked by any vampire.

Abilities
Name Effects Magnitude
Min.
Magnitude
Max.
Acquisition Base ID
Vampirism Fortify Attribute: Strength
Fortify Attribute: Willpower
Fortify Attribute: Speed
20 20 All clans vampire attributes
Fortify Attribute: Willpower
Fortify Skill: Mysticism
Fortify Skill: Destruction
Fortify Skill: Short Blade
20 20 Clan Aundae vampire aundae specials
Fortify Attribute: Agility
Fortify Skill: Sneak
Fortify Skill: Unarmored
Fortify Skill: Hand-to-Hand
20 20 Clan Berne vampire berne specials
Resist Paralysis
Resist Common Disease
Resist Normal Weapons
100
100
50
100
100
50
All clans vampire immunities
Fortify Attribute: Strength
Fortify Skill: Hand-to-Hand
Fortify Skill: Heavy Armor
Fortify Skill: Blunt Weapon
20 20 Clan Quarra vampire quarra specials
Fortify Skill: Sneak
Fortify Skill: Athletics
Fortify Skill: Acrobatics
Fortify Skill: Hand-to-Hand
Fortify Skill: Unarmored
Fortify Skill: Mysticism
Fortify Skill: Illusion
Fortify Skill: Destruction
30 30 All clans vampire skills
Sun Damage
Vampirism
Weakness to Fire
5
1
50
5
1
50
All clans vampire sun damage

All these abilities are constant on self and they do not deplete magicka.

ItemsEdit

The following items consist of a Vampirism effect. They may include additional effects. See articles for details.

IngredientsEdit

First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.

Alchemy Ingredients
IngredientWeightIconGoldIconFirst EffectSecond EffectThird EffectFourth EffectItem ID
Vampire Dust 0.10500 ingred_vampire_dust_01

TriviaEdit

See alsoEdit

AppearancesEdit