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For other uses, see Vampirism.

Vampirism is a disease in The Elder Scrolls Online that has various effects on the character's appearance, resistances and even adds a new skill tree. It has four stages of severity, with every stage making the negative effects stronger but also reducing the cost of vampiric abilities. Stage one is the least severe one and four the most severe. Over time vampirism progresses to higher levels, and feeding on Characters or other players resets vampirism to stage one.

Getting infectedEdit

The player can get infected with vampirism by getting attacked by an NPC vampire, or by being fed on by another player who is afflicted with vampirism. Any player with lycanthropy is immune to vampirism and vice versa.

Negative EffectsEdit

Every vampire has a weakness to fire damage and regenerates health more slowly than as a humanoid. The health regeneration penalty, as well as weakness to fire grows bigger with every stage towards stage four.

Stage 2Edit

  • Your health regenerates 25% slower.
  • You take 15% more damage from fire.
  • Your Vampirism abilities cost 7% less and advance your stage.
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Stage 3Edit

  • Your health regenerates 50% slower
  • You take 20% more damage from fire
  • Your vampirism abilities cost 14% less and advance your stage.
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Stage 4Edit

  • Your health regenerates 75% slower
  • You take 25% more damage from fire
  • Your vampirism abilities cost 21% less and advance your stage
  • Feeding reduces your vampirism stage, sneak up behind an enemy humanoid to feed.

Vampire skill treeEdit

Ultimate ability:

Active abilities:

Passive abilities:

  • Savage Feeding (feeding stuns the victim for a couple of seconds)
  • Supernatural Recovery (increases magicka and stamina recovery by 5% - AT STAGE TWO)
  • Blood Ritual (allows the player to turn other players into vampires every 7 days)
  • Undeath (increases damage mitigation by up to 33% when under 30% health - AT VAMPIRISM STAGE 3)
  • Unnatural Resistance (health recovery increased in vampirism stages 2 through 4)
  • Dark Stalker (at Stage 4 - Ignore movement penalty when in crouch, and entering sneak is 50% faster at night)

UpdatesEdit

  • Update 6: Decreased the amount of damage you take from fire to 40% from 50%.[1]
  • Update 7: Fixed an issue where you could unintentionally contract both Vampirism and Lycanthropy at the same time.[2]
  • Update 7: Reduced the fire damage you receive to 25% from 40%.[2]
  • Update 8: Vampire and Werewolf bites are now permanent, and can only be removed by getting a cure or fully transforming into a Vampire or Werewolf.[3]
  • Update 8: In the rare and unintended event you are able to obtain both the werewolf and vampire skill lines, you will now be considered a Vampire by default. You will be prevented from using the Werewolf Transformation or benefiting from its passive Stamina Recovery.[4]

VideosEdit

See alsoEdit

AppearancesEdit

References

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