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Vlindrel Hall

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Vlindrel Hall
VindrelHall1
Entrance
Map
Vlindrel Hall Map
Location in Markarth
Location ID MarkarthVlindrelHall

Vlindrel Hall is a purchasable property in Markarth. Like all of the homes in Markarth, Vlindrel Hall's interior and exterior are built in the Dwemer architectural style with a large golden door leading into the cliffside. This house is the highest of all the homes in Markarth and offers a wonderful view of the Dwemer buildings, waterfalls, and surrounding mountains of The Reach. Understone Keep is a short trip away, accessible along the upper walkway. The total cost of the house is 12,900 GoldIcon.

Contents

AcquisitionEdit

There are three methods of acquiring this home, all of which are listed below.

  • Speak to Jarl Igmund, who has two "requests" to gain permission to purchase Vlindrel Hall and a third "request" to acquire the housecarl:
  1. Kill the leader of a Forsworn group that could be located in several random locations, such as Bruca's Leap Redoubt or Red Eagle Redoubt.
  2. Find Hrolfdir's Shield (may only be done at level 20 and above).
  3. Assist five people in The Reach, which makes Argis the Bulwark the housecarl for Vlindrel Hall.
  • Complete the Liberation of Skyrim quest, which allows for the purchase of this house from the new steward.
  • Negotiate the exchange of Markarth during the Season Unending quest, making the new Jarl more open to allowing the purchase of the property.

Advantages and DisadvantagesEdit

AdvantagesEdit

  • The Abandoned House at the market place offers a free and handy starting point right at level 12, while Vlindrel Hall offers a fancy paid expansion later on.
  • Vlindrel Hall can be furnished with both an alchemy lab and an arcane enchanter.
  • Endon, the thieves guild fence, is located nearby for convenience.
  • It is a good choice for book collectors, as it boasts three large bookshelves conveniently located next to each other instead of scattered smaller shelves, as are found in Hjerim and Proudspire Manor.
  • It has quite a few weapon plaques.
  • It is the highest house in Markarth and offers scenic views of Skyrim and the Dwemer architecture nearby.

DisadvantagesEdit

  • Smithing amenities are available, including a Smelter, but they are located across town with a distance similar to that between Breezehome and Dragonsreach.
  • Vlindrel Hall only has one exit, so discrete getaways may be difficult.
  • With the add-on Hearthfire, the children's room replaces the alchemy lab, although there is an alchemy lab in the keep by the Hall of the Dead, and in the Hag's Cure.
  • It has by far the worst lighting of any house in the game.
  • The bookshelfs are glitched.
  • It has only one mannequin. Hjerim has three.

UpgradesEdit

A selection of upgrades are available for purchase from the Steward after the house is purchased.

Room Cost Description
Bedroom 800GoldIcon This package outfits the master bedroom with a large bed, chest, shield plaque, shelves, display case, and other decor. It is a cramped room with the large bed and cupboards, so it is convenient that the kitchen is right outside with a cooking place and dining table with chairs.
Living Room 900GoldIcon This package equips the home's largest and most central room with a large dining table, several smaller tables, three bookshelves, a display case, a mannequin, and other decor.
Enchanting Area 1,000GoldIcon This package adds furniture and decor to a small enchanting laboratory adjoining the living room. This includes an enchanting table, shelves, two weapon plaques, two shield plaques, and four weapon racks.
Alchemy Lab 1,000GoldIcon This package will furnish one of the small rooms adjoining the living room with the implements of an alchemist's laboratory. This includes an alchemy table, apothecary's satchel, hanging ingredients, and several shelves stocked with plenty of potions and herbs.
Entrance 500GoldIcon This package adds floor mats, assorted pots, jugs and baskets, and two decorative planters growing various herbs and ingredients.
Children's Room 700GoldIcon This package either converts the alchemy lab to a children's room or, if no alchemy lab is present, adds the furnishings for a room for two children.

If the Alchemy Lab is converted to a children's room the barrels inside the room disappear, along with their contents. If the children's room is converted back to an Alchemy Lab, (another 1,000 gold), the contents that were in the barrels are restored, in the mead barrel.

Item displaysEdit

  • 1 Mannequin
  • 2 Weapon Plaques
  • 3 Shield Plaques
  • 4 Weapon Racks
  • 4 Dagger Display Cases(The fourth case appears after the housecarl's room gets furnished)
  • 3 Large Bookshelves (holding a total of 162 books)

See Markarth Home Decorating Guide for more detailed descriptions.

GalleryEdit

TriviaEdit

  • Vlindrel Hall shares a name similar to Sir Berich Vlindrel from the Knights of the Nine expansion of Oblivion.
  • The fourth dagger case becomes available after the housecarl's room is furnished (upon becoming Thane of Markath).
  • The two pillars at the exit have glitched bases which flicker on and off but does not affect gameplay.

BugsEdit

See alsoEdit

AppearancesEdit

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