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| QuestID = DA16}}
 
| QuestID = DA16}}
 
The people of [[Dawnstar (Skyrim)|Dawnstar]] aren't sleeping well because they are all experiencing terrible nightmares. [[Erandur]], a priest of [[Mara]], wants the Dragonborn's help to destroy the [[Skull of Corruption (Skyrim)|Skull of Corruption]], which will release [[Vaermina]]'s hold on people's dreams.
 
The people of [[Dawnstar (Skyrim)|Dawnstar]] aren't sleeping well because they are all experiencing terrible nightmares. [[Erandur]], a priest of [[Mara]], wants the Dragonborn's help to destroy the [[Skull of Corruption (Skyrim)|Skull of Corruption]], which will release [[Vaermina]]'s hold on people's dreams.
==Background==
 
   
 
==Background==
 
<div class="blockquote-half">''I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.<br />Erandur has assured me he can end the nightmares, the source of which seems to be within [[Nightcaller Temple]], a place of worship for [[Vaermina]]. I have agreed to assist him in this endeavor and we are now on our way.''</div>
 
<div class="blockquote-half">''I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.<br />Erandur has assured me he can end the nightmares, the source of which seems to be within [[Nightcaller Temple]], a place of worship for [[Vaermina]]. I have agreed to assist him in this endeavor and we are now on our way.''</div>
   
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This quest is given after visiting [[Dawnstar (Skyrim)|Dawnstar]] and speaking to Erandur, who is in the [[Windpeak Inn]]. All the townsfolk are suffering the same nightmares and Erandur knows how to get rid of them. He wants the [[Last Dragonborn|Dragonborn]] to travel with him to the Nightcaller Temple, which is just a short distance east of Dawnstar, to stop the nightmares. If pressed for details, he simply insists that the Dragonborn needs to trust him as a priest of [[Mara]].
 
This quest is given after visiting [[Dawnstar (Skyrim)|Dawnstar]] and speaking to Erandur, who is in the [[Windpeak Inn]]. All the townsfolk are suffering the same nightmares and Erandur knows how to get rid of them. He wants the [[Last Dragonborn|Dragonborn]] to travel with him to the Nightcaller Temple, which is just a short distance east of Dawnstar, to stop the nightmares. If pressed for details, he simply insists that the Dragonborn needs to trust him as a priest of [[Mara]].
   
The entrance to [[Nightcaller Temple]] is the home of three [[Frost Troll|frost trolls]]. Snow Bears, Ice Wraiths or Frostbite Spiders may be there instead, depending on the Dragonborn's level. At the entrance, Erandur warns about the dangers within. Priests and [[Orcs (Skyrim)|orcs]] battled, until a gas called the Miasma was released that put everyone (both priests and orcs) to sleep. He fears that, when the doors are opened, the gas will dissipate, and everyone will wake up and be hostile.
+
The entrance to [[Nightcaller Temple]] is the home of three [[Frost Troll (Skyrim)|frost troll]]s. Snow Bears, Ice Wraiths or Frostbite Spiders may be there instead, depending on the Dragonborn's level. At the entrance, Erandur warns about the dangers within. Priests and [[Orsimer (Skyrim)|orcs]] battled, until a gas called the Miasma was released that put everyone (both priests and orcs) to sleep. He fears that, when the doors are opened, the gas will dissipate, and everyone will wake up and be hostile.
   
 
Once inside, the quest mainly requires the Dragonborn to follow Erandur. Erandur will cast a fire spell on the wall to create an opening. In the next room, Erandur points out the Skull of Corruption, and says that the inner sanctum must be entered. Following him down a curving set of steps leads to some leveled orcs waking up that will attack if given the chance, and a blue barrier. When the barrier is reached, Erandur reveals himself as a former priest of Vaermina who ran away during a long-ago attack on the temple by the orcs. He became a priest of Mara and now wishes to resolve loose ends in the Temple.
 
Once inside, the quest mainly requires the Dragonborn to follow Erandur. Erandur will cast a fire spell on the wall to create an opening. In the next room, Erandur points out the Skull of Corruption, and says that the inner sanctum must be entered. Following him down a curving set of steps leads to some leveled orcs waking up that will attack if given the chance, and a blue barrier. When the barrier is reached, Erandur reveals himself as a former priest of Vaermina who ran away during a long-ago attack on the temple by the orcs. He became a priest of Mara and now wishes to resolve loose ends in the Temple.
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As the inner sanctum is approached, Veren and Thorek appear. They are the two Vaermina Devotees that told Casimir - the Dragonborn in the dream - to release the Miasma. After some short dialogue that reveals Erandur to be Casimir, they become hostile. After the battle, Erandur casts a spell to destroy the Skull of Corruption.
 
As the inner sanctum is approached, Veren and Thorek appear. They are the two Vaermina Devotees that told Casimir - the Dragonborn in the dream - to release the Miasma. After some short dialogue that reveals Erandur to be Casimir, they become hostile. After the battle, Erandur casts a spell to destroy the Skull of Corruption.
   
Here the choice is to kill Erandur as Vaermina commands and take the Skull of Corruption or let him complete his spell to destroy the Skull. If he lives, he can be a [[Follower (Skyrim)|follower]] for no charge. However, this gives up the chance to acquire one of the [[Daedric Artifacts|Daedric artifacts]], which are needed to obtain the [[Oblivion Walker]] [[Achievements (Skyrim)|achievement]]. 
+
Here the choice is to kill Erandur as Vaermina commands and take the Skull of Corruption or let him complete his spell to destroy the Skull. If he lives, he can be a [[Follower (Skyrim)|follower]] for no charge. However, this gives up the chance to acquire one of the [[Daedric Artifacts (Skyrim)|Daedric artifacts]], which are needed to obtain the [[Oblivion Walker]] [[Achievements (Skyrim)|achievement]]. 
   
 
==Notable items==
 
==Notable items==
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==Trivia==
 
==Trivia==
*<span style="font-size:14px;">Both Orc and Dark Elf blood can be collected here for the quest </span>[[Discerning the Transmundane]]<span style="font-size:14px;">.</span>
+
*Both Orc and Dark Elf blood can be collected here for the quest [[Discerning the Transmundane]].
 
*Using [[Conjuration (Skyrim)|conjuration]] spells to resurrect the devotees and have them fight an Orc will generate unique dialogue.
 
*Using [[Conjuration (Skyrim)|conjuration]] spells to resurrect the devotees and have them fight an Orc will generate unique dialogue.
*Getting between Erandur and the wall when he uses flames against it, stopping the flames from hitting the wall, does not stop the passage from opening.
+
*Getting between Erandur and the wall when he uses flames against it, thus stopping the flames from hitting the wall, does not stop the passage from opening.
 
*If Erandur is talked to while he is suspended midair in front of the Skull, it will break the spell holding him up and the normal dialogue options will appear. Exiting the dialogue will restore the spell and suspend him in the air again.
 
*If Erandur is talked to while he is suspended midair in front of the Skull, it will break the spell holding him up and the normal dialogue options will appear. Exiting the dialogue will restore the spell and suspend him in the air again.
 
*After going through the Dreamstride, all of the loot respawns on the dead enemies.
 
*After going through the Dreamstride, all of the loot respawns on the dead enemies.
 
*If the Dragonborn is wearing [[Miraak's Robes]] while in the Dreamstride, despite viewing the memories of another person, the tentacle explosion of the robes will still trigger in response to being hit by an attack.
 
*If the Dragonborn is wearing [[Miraak's Robes]] while in the Dreamstride, despite viewing the memories of another person, the tentacle explosion of the robes will still trigger in response to being hit by an attack.
 
*If [[Encumbrance|over-encumbered]] before entering the Dreamstride, the Dragonborn remains over-encumbered when in the Dreamstride with no way to remove items.
 
*If [[Encumbrance|over-encumbered]] before entering the Dreamstride, the Dragonborn remains over-encumbered when in the Dreamstride with no way to remove items.
*Followers cannot enter [[Nightcaller Temple]].
+
*Followers cannot enter the [[Nightcaller Temple]].
*It is possible to get the achievement without the Skull of Corruption thanks to a bug in the [[Ill Met by Moonlight]] quest where two daedric artifacts can be obtained.
+
*It is possible to get the achievement without the Skull of Corruption, thanks to a bug in the [[Ill Met by Moonlight]] quest where two daedric artifacts can be obtained.
  +
*It is possible to "talk" to some of the orcs if right next to them when they wake up, though they only spout general dialogue, and they will still attack afterwards.
   
 
==Bugs==
 
==Bugs==
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*Very rarely, Erandur will enter the building, and turn hostile. If killed, his body will be unable to be looted or reanimated, which makes the quest impossible to complete.
 
*Very rarely, Erandur will enter the building, and turn hostile. If killed, his body will be unable to be looted or reanimated, which makes the quest impossible to complete.
 
*{{XBOX}} It is possible to just walk through the barrier, without needing to get rid of the soul gem, therefore skipping to the next dialogue with Erandur, who apparently thinks the Dragonborn went through the Dreamstride.
 
*{{XBOX}} It is possible to just walk through the barrier, without needing to get rid of the soul gem, therefore skipping to the next dialogue with Erandur, who apparently thinks the Dragonborn went through the Dreamstride.
 
*{{XBOX}} With {{Dawnguard|!}} and {{Dragonborn|!}} installed, it's possible that the quest will corrupt saves.
* Sometimes Erandur will stay inside the inn and will not lead you to the tower.
 
** By using Unrelenting Force or simialr abilities on him, he may start to act normally again.
 
** Simply sprinting and bumping into him will sometimes make him move as well, especially if he is stuck next to the bar.
 
** By standing right outside the temple, use the command <code>prid 24280</code>, and then <code>moveto player</code> . This will teleport him to your location and you will complete the first objective allowing the quest to continue.
 
*{{XBOX}}With {{Dawnguard|!}} and {{Dragonborn|!}} installed, it's possible that the quest will corrupt saves.
 
 
*{{ALLPLAT}} Once leaving the Dreamstride, whenever a save is made, it can freeze, causing all progress to be lost after the last save.
 
*{{ALLPLAT}} Once leaving the Dreamstride, whenever a save is made, it can freeze, causing all progress to be lost after the last save.
 
**This can be resolved by turning off automatic saves, and avoiding saves in the temple. It will be safe to save once '''outside''' the temple.
 
**This can be resolved by turning off automatic saves, and avoiding saves in the temple. It will be safe to save once '''outside''' the temple.
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**This is fixable by opening the console and typing "tcl" into the command line, allowing the Dragonborn to walk through the wall.
 
**This is fixable by opening the console and typing "tcl" into the command line, allowing the Dragonborn to walk through the wall.
 
*{{PC}}{{XBOX}} It is possible for Erandur to remain in the inn instead of leading the Dragonborn to the temple.
 
*{{PC}}{{XBOX}} It is possible for Erandur to remain in the inn instead of leading the Dragonborn to the temple.
** A fix for this is to wait a few hours and then reenter the inn.
+
**A fix for this is to wait a few hours and then reenter the inn.
 
*{{ALLPLAT}} Erandur may disappear when he enters Nightcaller Temple, making the quest impossible to complete.
 
*{{ALLPLAT}} Erandur may disappear when he enters Nightcaller Temple, making the quest impossible to complete.
 
*{{ALLPLAT}} Erandur does not move from the barrier, or he can get stuck on the stairs after saying to go to the library. Since the door of the library is closed and he has the key, the quest can't be continued.
 
*{{ALLPLAT}} Erandur does not move from the barrier, or he can get stuck on the stairs after saying to go to the library. Since the door of the library is closed and he has the key, the quest can't be continued.
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*After deactivating the barrier and clearing the first two rooms, Erandur may run ahead and wait for the Dragonborn in the final chamber to complete the quest. In doing so, he will trigger enemies on the way that will then look and wait for the Dragonborn. It is also possible for Erandur to disappear making the quest impossible to complete.
 
*After deactivating the barrier and clearing the first two rooms, Erandur may run ahead and wait for the Dragonborn in the final chamber to complete the quest. In doing so, he will trigger enemies on the way that will then look and wait for the Dragonborn. It is also possible for Erandur to disappear making the quest impossible to complete.
 
*After waking up, the barrier may still need to be removed.
 
*After waking up, the barrier may still need to be removed.
** This can be resolved by waiting for a significant length of time and killing all the enemies until the Skull is reached. At that point, Erandur will run towards and past the Dragonborn, away from the skull, only saying they have to hurry. He'll eventually disappear and after removing the barrier another Erandur will still follow, triggering the final battle.
+
**This can be resolved by waiting for a significant length of time and killing all the enemies until the Skull is reached. At that point, Erandur will run towards and past the Dragonborn, away from the skull, only saying they have to hurry. He'll eventually disappear and after removing the barrier another Erandur will still follow, triggering the final battle.
 
*{{ALLPLAT}} Sometimes, the enemies can be talked to before they awaken. They will say something, then "awaken" in a hostile state.
 
*{{ALLPLAT}} Sometimes, the enemies can be talked to before they awaken. They will say something, then "awaken" in a hostile state.
 
*After the last fight, just before reaching the skull of corruption, Erandur may offer no dialog options.
 
*After the last fight, just before reaching the skull of corruption, Erandur may offer no dialog options.

Revision as of 12:49, 15 December 2014

The people of Dawnstar aren't sleeping well because they are all experiencing terrible nightmares. Erandur, a priest of Mara, wants the Dragonborn's help to destroy the Skull of Corruption, which will release Vaermina's hold on people's dreams.

Background

I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.
Erandur has assured me he can end the nightmares, the source of which seems to be within Nightcaller Temple, a place of worship for Vaermina. I have agreed to assist him in this endeavor and we are now on our way.

Objectives

  • Follow Erandur to Nightcaller Temple.
  • Speak to Erandur.
  • Follow Erandur.
  • Follow Erandur to the Library.
  • Speak to Erandur.
  • Locate The Dreamstride.
  • Speak to Erandur.
  • Follow Erandur to the laboratory.
  • Locate Vaermina's Torpor.
  • Drink Vaermina's Torpor.
  • Release the Miasma.
  • Disable the Magical Barrier.
  • Speak to Erandur.
  • Follow Erandur to the Skull of Corruption.
  • Defeat Veren and Thorek.
  • Speak to Erandur.
  • Wait for Erandur to dispel the barrier.
  • Murder Erandur or allow Erandur to complete his ritual.
  • Take the Skull of Corruption. (Optional)

Walkthrough

This quest is given after visiting Dawnstar and speaking to Erandur, who is in the Windpeak Inn. All the townsfolk are suffering the same nightmares and Erandur knows how to get rid of them. He wants the Dragonborn to travel with him to the Nightcaller Temple, which is just a short distance east of Dawnstar, to stop the nightmares. If pressed for details, he simply insists that the Dragonborn needs to trust him as a priest of Mara.

The entrance to Nightcaller Temple is the home of three frost trolls. Snow Bears, Ice Wraiths or Frostbite Spiders may be there instead, depending on the Dragonborn's level. At the entrance, Erandur warns about the dangers within. Priests and orcs battled, until a gas called the Miasma was released that put everyone (both priests and orcs) to sleep. He fears that, when the doors are opened, the gas will dissipate, and everyone will wake up and be hostile.

Once inside, the quest mainly requires the Dragonborn to follow Erandur. Erandur will cast a fire spell on the wall to create an opening. In the next room, Erandur points out the Skull of Corruption, and says that the inner sanctum must be entered. Following him down a curving set of steps leads to some leveled orcs waking up that will attack if given the chance, and a blue barrier. When the barrier is reached, Erandur reveals himself as a former priest of Vaermina who ran away during a long-ago attack on the temple by the orcs. He became a priest of Mara and now wishes to resolve loose ends in the Temple.

In order to pass through the barrier it will be necessary to go to the library to find the book The Dreamstride. There will be Vaermina Devotees to fight along the way and inside the library. Upon locating the book, Erandur states that there is a way to pass the barrier, but it requires Vaermina's Torpor, a potion that allows the user to travel by following another's dreams.

The next stop will be the laboratory, where Vaermina's Torpor is stored. There are some more invader Orcs and Vaermina Devotees that will need to be dealt with along the way. The Torpor is located on the shelf in the corner of the laboratory. It is next to three lit candles on the wall. When Vaermina's Torpor is located, Erandur instructs the Dragonborn to drink it and upon doing so, he or she becomes Casimir, a Vaermina Devotee during the Orc raid on the temple. Casimir is instructed to release the Miasma to protect the Skull.

After releasing the Miasma by pulling a large ring on a chain on the wall just to the left of the barrier, the Dragonborn will find themselves on the other side of the barrier, where they must collect the Soul Gem powering the barrier. Erandur remarks about what happened, and then proceeds to the inner sanctum.

Nightcaller

As the inner sanctum is approached, Veren and Thorek appear. They are the two Vaermina Devotees that told Casimir - the Dragonborn in the dream - to release the Miasma. After some short dialogue that reveals Erandur to be Casimir, they become hostile. After the battle, Erandur casts a spell to destroy the Skull of Corruption.

Here the choice is to kill Erandur as Vaermina commands and take the Skull of Corruption or let him complete his spell to destroy the Skull. If he lives, he can be a follower for no charge. However, this gives up the chance to acquire one of the Daedric artifacts, which are needed to obtain the Oblivion Walker achievement

Notable items

See the Nightcaller Temple article for more details on available items.

Journal

Journal Entry

I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.

  • Objective: Speak to Erandur

Erandur has assured me he can end the nightmares, the source of which seems to be within Nightcaller Temple, a place of worship for Vaermina. I have agreed to assist him in this endeavor and we are now on our way.

  • Objective: Follow Erandur to Nightcaller Temple
  • Objective: Speak to Erandur
  • Objective: Follow Erandur

Erandur has revealed that Nightcaller Temple contains the legendary Skull of Corruption, an artifact of great power. In order to end the nightmares, we must breach the inner sanctum and allow Erandur to perform a ritual on the Skull which will render it inert.

  • Objective: Follow Erandur to the Library
  • Objective: Speak to Erandur
  • Objective: Locate "The Dreamstride"
  • Objective: Speak to Erandur

From a tome obtained in the temple's library, Erandur has discovered a way to breach the inner sanctum. By obtaining a special liquid, we'll be able to perform a Dreamstride... travel a distance using another subject's dreams.

  • Objective: Follow Erandur to the Laboratory
  • Objective: Speak to Erandur
  • Objective: Locate Vaermina's Torpor
  • Objective: Speak to Erandur

With Vaermina's Torpor in hand, I am ready to undergo the Dreamstride. I must drink the liquid which will enable me to enter the dreams of those who still slumber within these walls and use them to breach the inner sanctum.

  • Objective: Drink Vaermina's Torpor

I've found myself within the dreams of a priest of Vaermina. I am experiencing the Orc invasion of the temple over a decade ago. In the guise of the priest, I've been tasked with releasing the Miasma and placing everyone inside the temple in a deep sleep.

  • Objective: Release the Miasma
  • Objective: Disable the Magical Barrier
  • Objective: Speak to Erandur

After awakening from the Dreamstride, I was able to remove the barrier to the inner sanctum. I must now follow Erandur to the Skull of Corruption so it can be rendered inert.

  • Objective: Follow Erandur to the Skull of Corruption
  • Objective: Defeat Veren and Thorek
  • Objective: Speak to Erandur
  • Objective: Wait for Erandur to dispel the barrier

I've heard the words of the goddess Vaermina, who claims that Erandur will kill me after the ritual to destroy the Skull of Corruption is complete. I must make a choice; either allow Erandur to complete the ritual and destroy the Skull, or kill Erandur and wield the Skull of Corruption as my own.

  • Objective: Murder Erandur or Allow Erandur to complete his ritual
  • Objective: Take the Skull of Corruption

I've made my decision, and allowed Erandur to live. The Skull of Corruption has been destroyed and Erandur has offered his services as a companion if I should ever need his assistance.

  • Objective: Speak to Erandur
  • Quest complete

Or

I've made my decision and Erandur has died by my hands. Unfortunately, the Skull of Corruption was destroyed before I could take his life. Such moments are the misfortunes of the indecisive.

  • Quest complete

Or

I've made my decision and Erandur has died by my hands. I now possess the Skull of Corruption and look forward to performing my duties for Lady Vaermina.

  • Quest complete

Gallery

Trivia

  • Both Orc and Dark Elf blood can be collected here for the quest Discerning the Transmundane.
  • Using conjuration spells to resurrect the devotees and have them fight an Orc will generate unique dialogue.
  • Getting between Erandur and the wall when he uses flames against it, thus stopping the flames from hitting the wall, does not stop the passage from opening.
  • If Erandur is talked to while he is suspended midair in front of the Skull, it will break the spell holding him up and the normal dialogue options will appear. Exiting the dialogue will restore the spell and suspend him in the air again.
  • After going through the Dreamstride, all of the loot respawns on the dead enemies.
  • If the Dragonborn is wearing Miraak's Robes while in the Dreamstride, despite viewing the memories of another person, the tentacle explosion of the robes will still trigger in response to being hit by an attack.
  • If over-encumbered before entering the Dreamstride, the Dragonborn remains over-encumbered when in the Dreamstride with no way to remove items.
  • Followers cannot enter the Nightcaller Temple.
  • It is possible to get the achievement without the Skull of Corruption, thanks to a bug in the Ill Met by Moonlight quest where two daedric artifacts can be obtained.
  • It is possible to "talk" to some of the orcs if right next to them when they wake up, though they only spout general dialogue, and they will still attack afterwards.

Bugs

This section contains bugs related to Waking Nightmare. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.