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Waking Nightmare

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Waking Nightmare
TESV Waking Nightmare Erandur
Quest Giver Erandur
Location Dawnstar, Nightcaller Temple
Reward Skull of Corruption OR Erandur as a Follower
Type Daedric Quest
Waking Nightmare is a quest available in The Elder Scrolls V: Skyrim.

Background

"I've overheard two citizens of Dawnstar complaining about horrible nightmares. They seem to be relying on a priest of Mara named Erandur for assistance.
Erandur has assured me he can end the nightmares, the source of which seems to be within Nightcaller Temple, a place of worship for Vaermina. I have agreed to assist him in this endeavor and we are now on our way."

Objectives

Walkthrough

This quest is given to you when you visit the Hold of Dawnstar and speak to Erandur, who is in the Windpeak Inn. All the townsfolk are suffering the same nightmares and Erandur knows how to get rid of them. He wants you to travel with him to Nightcaller Temple, which is just a short distance east of Dawnstar, to stop the nightmares.

You should be aware that the entrance to Nightcaller Temple is a known spawning point for frost trolls, so prepare to fight around 3 trolls. You may have to fight 3 snow bears or ice wraiths instead, depending on your level. A good tactic while fighting is to let Erandur fight upfront (he will use a leveled mace with fire spell) while you pick off the targets with a ranged weapon.

Upon entering, Erandur will need to cast a spell upon the wall to proceed. In the next room you will face Invader Orcs, which vary in strength according to your level. When you reach the barrier, Erandur reveals himself as a former priest of Vaermina who ran away during a long-ago attack on the Temple by vengeful Orcs. He became a priest of Mara and now wishes to resolve loose ends in the Temple.

In order to pass through the barrier you will need to go to the Library to find the book The Dreamstride. Along the way and inside the Library, you will face Vaermina Devotees. Upon locating the book, Erandur informs you that there is a way to pass the barrier, but it requires Vaermina's Torpor, a potion that allows you to re-live the memories of another.

Your next stop will be the Laboratory, where Vaermina's Torpor should be stored. There are some more Invader Orcs and Vaermina Devotees that will need to be dealt with as you go along. The Torpor is located on the shelf in the corner of the laboratory. It is next to three lit candles on the wall. When Vaermina's Torpor is located, Erandur instructs you to drink it and upon doing so, you become Casimir, a Vaermina Devotee during the Orc raid on the temple. You are instructed to release the Miasma to protect the Skull.

After releasing the Miasma by pulling a large ring on a chain on the wall just to the left of the barrier, you will find yourself on the other side of the barrier, where you must collect the Soul Gem powering the barrier. Erandur remarks about what happened, and then you proceed to the inner sanctum.

Nightcaller

As you approach the inner sanctum, Veren and Thorek, the two Vaermina Devotees that told Casimir - the player in the dream - to release the Miasma come out and after some short dialogue revealing Erandur to be Casimir, they become hostile. After the battle, Erandur casts a spell to destroy the Skull of Corruption.

Here you can kill Erandur as Vaermina commands and take the Skull of Corruption for yourself, or let him complete his spell to destroy the Skull. If you let him live, he can be your follower for no charge.

Notable Loot

  • There is a large amount of Alchemy ingredients (including 3 Daedra Hearts(one found in an apothecary satchel on level above where Vaermina's Torpor is found)) that can be found in the Laboratory. (Be careful, as if you leave the dungeon after completing the quest, you won't be able to get back in to the Laboratory.)
  • High level potions scattered in the temple.
  • Most of the Vaermina Devotees carry Alchemy Ingredients as well.
  • In the Laboratory, there is the Skill Book "Mannimarco, King of Worms".
  • There is an expert level chest behind a wooden door in the Library.
  • In the final room, there is a treasure chest on the right hand side of the stairs leading to the skull.
  • Outside, there is a chest on the backside of the tower (2nd tier) and a Moonstone Ore deposit on the left side at ground level.
  • The first room entered in the temple has a novice level chest on the right of the magic sealed door of Vaermina.
  • Unique Vaermina Robes, worn by the Vaermina priests in the temple.
  • Unique book "The Dreamstride".
  • Novice Level Chest in the Sleeping Room

Gallery

Trivia

  • If you are trying to get both the Oblivion Walker achievement and Erandur as a follower, save this artifact for last and create a save game prior to Erandur's ritual to destroy the staff. This is so that once the achievement is obtained through one save game, you can revert to the older save file and have Erandur as a follower.
  • Additionally another reason the Skull of Corruption should be saved for later is because, if you first obtain the Ebony Blade and then decide to take the skull, you have an elegant, convenient way of both powering up the Blade and getting the skull.
  • This is a great area to obtain Orc and Dark Elf Blood for the quest, Discerning the Transmundane.
  • Using Conjuration spells to resurrect the Priests and sic them on an Orc will generate unique dialogue lines.
  • Jumping in front of Erandur when he uses flames against the wall and stopping the flames from hitting the wall will still allow it to be accessible.
  • If you talk to Erandur while he is being suspended in the air in front of the Skull, the magic holding him will disappear and he will drop to the ground and the dialogue options proceed as normal. Exiting the dialogue will cause the magic to reappear and suspend in the air again.
  • After going through the Dreamstride all of the loot respawns on the dead enemies, specifically Ingredients, Weapons and Apparel.

Bugs


Start a Discussion Discussions about Waking Nightmare

  • Erandur disappeared

    9 messages
    • Hi, I was arrested in markarth as soon as I opened the gate. My companion Erandur was with me but when I got out of the prison he was gone. ...
    • He could have died while you were in prison, or while fighting guards. Erandur is a really low stat follower, so he does die quickly.
  • Erandur... sliding?

    2 messages
    • When we got into the library, Erandur no longer moves his legs, he slides-glides through the floor.... the quest keeps going on, normal, but ...
    • A similar thing happened to me though he was stuck in that thing that npc's do when their health is low, and he was just crawling for the r...

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