Elder Scrolls

War Quarters

47,304pages on
this wiki
Add New Page
Add New Page Talk0
Merge-arrows It has been suggested that this article or section be merged with Blackreach, because: this article is a sub-location, and sub-locations generally don't get their own articles if they're so small. (Discuss)

War Quarters is a sub-location of Blackreach. It is a small, relatively empty area with three rooms, two of which have beds. There are two chests with leveled random loot inside, past the third door, on the balcony overlooking the entrance. There are no enemies here.

Notable itemsEdit

Two chests containing random loot on a balcony opposite the entrance.


  • There is a room containing seven miniature beds arranged in a circle. Across from them is a single large double bed. This is a reference to Snow White and the seven Dwarves from the story of Snow White.


This section contains bugs related to War Quarters. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • When in the vicinity of the balcony, the sound of a Dwemer spinning blade trap can be heard but no such trap can be seen. (Unconfirmed: Perhaps a glitch that only appears in certain games for whatever reason.)confirmation needed
    • Outside the War Quarters, there is a circular platform with a lever and upon pulling the lever, a spinning blade trap springs up. May be related to previously cited sounds.
  • When walking up to the door to the balcony the Dragonborn's head will not appear in the shadow.


Also on Fandom

Random Wiki