Weakness
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Weakness is a Destruction spell that decreases the target's resistance (by percentage) to Fire, Frost, Shock, Magicka (non-elemental), normal weapons (non-enchanted), Disease, and Poison. Weakness to Normal Weapons and Disease cannot be gained through spells, but only items such as Staves.
- Note: "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticeably affect the enemy.
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Effects
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- Weakness to Fire
- Weakness to Frost
- Weakness to Magicka
- Weakness to Poison
- Weakness to Shock
- Weakness to Normal Weapons
- Weakness to Disease
Uses
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Weakness to poison is useful over 1 second on weapons that are meant for being poisoned (similarly to drain health). Poisons can also be put on hotkey.
Spell List
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| Name | Magnitude | Duration | Range | Area | Mastery |
|---|---|---|---|---|---|
Weakness to Fire |
25 |
30 |
Target |
0 |
Apprentice |
Weakness to Frost |
25 |
30 |
Target |
0 |
Apprentice |
Weakness to Magicka |
25 |
30 |
Target |
0 |
Journeyman |
Weakness to Poison |
25 |
30 |
Target |
0 |
Apprentice |
Weakness to Shock |
25 |
30 |
Target |
0 |
Apprentice |
Appearances
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- The Elder Scrolls IV: Oblivion (First appearance)