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Weakness is a Destruction spell that decreases the target's resistance (by percentage) to Fire, Frost, Shock, Magicka (non-elemental), normal weapons (non-enchanted), Disease, and Poison. Weakness to normal weapons and disease cannot be gained through spells, but only items such as Staves.
- Weakness to Fire
- Weakness to Frost
- Weakness to Magic
- Weakness to Poison
- Weakness to Shock
- Weakness to Normal Weapons
- Weakness to Disease
Weakness to poison is useful over 1 second on weapons that are meant for being poisoned (similarly to drain health). Poisons can also be put on hotkey.
|Weakness to Fire||25||30||Target||0||Apprentice|
|Weakness to Frost||25||30||Target||0||Apprentice|
|Weakness to Magicka||25||30||Target||0||Journeyman|
|Weakness to Poison||25||30||Target||0||Apprentice|
|Weakness to Shock||25||30||Target||0||Apprentice|
- "Weakness to" can only be effective in custom spells when put at the end of a spell. If put at the beginning, it will cancel out. The spell has to be used two times for weakness to noticeably affect the enemy.