- Main article: Effects (Morrowind)
Weakness to Fire is an effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.
- Altmer – 50% weakness to fire
The following creatures have this ability:
- 50% weakness to fire
The following spells consist of a Weakness to Fire effect. They may include additional effects. See articles for details.
|Weakness to Fire Spells|
|Almalexia's Wrath TR||Spell||150||75||75||5||Target||40||almalexia's wrath|
|Dire Weakness to Fire||Spell||47||2||60||10||Target||0||✓||dire weakness to fire|
|Trollkin *||Ability||0||100||100||Constant||Self||0||trollkin ability|
|Vampirism||Ability||0||50||50||Constant||Self||0||vampire sun damage|
|Weakness to Fire||Ability||0||50||50||Constant||Self||0||weakness fire_50|
|Weakness to Fire||Spell||8||10||10||5||Target||0||✓||weakness to fire|
|= Available for purchase from a spell merchant.|
|* A component of The Lord birthsign.|
The following spell merchants are purveyors of one or more spells consisting of a Weakness to Fire effect:
|Weakness to Fire Merchants|
|Elynu Saren||Tribunal Temple||10||Suran: Temple||Dire Weakness to Fire|
|Eraamion||Mages Guild||10||Caldera: Mages Guild||Dire Weakness to Fire|
|Ervona Barys *||Imperial Legion||10||Ebonheart: Hawkmoth Legion Garrison||Dire Weakness to Fire|
|Estoril||Thieves Guild||10||Ald'ruhn: The Rat in the Pot||Dire Weakness to Fire|
|Laurina Maria TR||None||18||Mournhold: Royal Palace, Imperial Cult Services||Dire Weakness to Fire|
|Malven Romori||Mages Guild||10||Vivec, Foreign Quarter: Mages Guild||Weakness to Fire|
|Marayn Dren||Mages Guild||10||Balmora: Mages Guild||Dire Weakness to Fire|
|Mertisi Andavel||Telvanni||10||Tel Branora: Upper Tower||Dire Weakness to Fire|
|Tinaso Alan||Telvanni||10||Tel Mora: Tower Services||Dire Weakness to Fire|
|Urtiso Faryon||Telvanni||10||Sadrith Mora: Urtiso Faryon: Sorcerer||Dire Weakness to Fire|
* This person's services are available to faction members of a sufficient rank only.
The following items consist of a Weakness to Fire effect. They may include additional effects. See articles for details.
Apparel and jewelryEdit
|Enchanted Apparel and Jewelry|
|Ember Hand||Right Glove||1||30||10||ember hand|
First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
|Ingredient||First Effect||Second Effect||Third Effect||Fourth Effect||Item ID|
|Holly Berries BM||0.10||5||✓||ingred_holly_01|
Potions and scrollsEdit
|Potions and Scrolls|
|Scroll of Fiercely Roasting||Scroll||0.20||73||18||81||5||100||sc_FiercelyRoastThyEnemy_unique|
|Scroll of Flamebane||Scroll||0.20||112||10||20||30||0||sc_flamebane|
|Scroll of Hellfire||Scroll||0.20||151||5||12||10||10||sc_hellfire|
Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.
|Arrow of Wasting Flame||Arrow||10||10||5||0||arrow of wasting flame|
|Hellfire Staff||Blunt 2H||0||10||10||0||we_hellfirestaff|
|Stalhrim Longsword of Flame BM||Long Blade 1H||50||50||5||0||BM ice longsword_FG_Unique|
|Trebonius' Staff||Blunt 2H||7||15||6||5||ebony_staff_trebonius|
- The magnitude directly corresponds to a percent increase in Fire Damage subsequently inflicted (e.g. ten points is equal to +10% damage).
- There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.
Weakness to Fire and Resist Fire are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:
30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance
In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Fire functions as such. For example, inflicting twenty points of Weakness to Fire upon an immune creature such as a Shalk results in eighty points of Resist Fire. A hundred points of weakness completely negates immunity.
- Weakness to Blight Disease
- Weakness to Common Disease
- Weakness to Corprus Disease
- Weakness to Frost
- Weakness to Magicka
- Weakness to Normal Weapons
- Weakness to Poison
- Weakness to Shock