- Main article: Effects (Morrowind)
Weakness to Poison is an effect, ability and a spell in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.
The following spells consist of a Weakness to Poison effect. They may include additional effects. See articles for details.
|Weakness to Poison Spells|
|Dire Weakness to Poison||Spell||47||2||60||10||Target||0||✓||dire weakness to poison|
|Weakness to Poison||Ability||0||50||50||Constant||Self||0||weakness poison_50|
|Weakness to Poison||Spell||8||10||10||5||Target||0||weakness to poison|
|= Available for purchase from a spell merchant.|
The following spell merchants are purveyors of one or more spells consisting of a Weakness to Poison effect:
|Weakness to Poison Merchants|
|Elynu Saren||Tribunal Temple||10||Suran: Temple||Dire Weakness to Poison|
|Eraamion||Mages Guild||10||Caldera: Mages Guild||Dire Weakness to Poison|
|Ervona Barys *||Imperial Legion||10||Ebonheart: Hawkmoth Legion Garrison||Dire Weakness to Poison|
|Estoril||Thieves Guild||10||Ald'ruhn: The Rat in the Pot||Dire Weakness to Poison|
|Laurina Maria TR||None||18||Mournhold: Royal Palace, Imperial Cult Services||Dire Weakness to Poison|
|Marayn Dren||Mages Guild||10||Balmora: Mages Guild||Dire Weakness to Poison|
|Mertisi Andavel||Telvanni||10||Tel Branora: Upper Tower||Dire Weakness to Poison|
|Salama Andrethi||Telvanni||10||Tel Mora: Tower Services||Dire Weakness to Poison|
|Tinaso Alan||Telvanni||10||Tel Mora: Tower Services||Dire Weakness to Poison|
|Urtiso Faryon||Telvanni||10||Sadrith Mora: Urtiso Faryon: Sorcerer||Dire Weakness to Poison|
* This person's services are available to faction members of a sufficient rank only.
The following items consist of a Weakness to Poison effect. They may include additional effects. See articles for details.
Apparel and jewelryEdit
|Enchanted Apparel and Jewelry|
|Bitter Hand||Left Glove||1||30||10||bitter_hand|
First effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
|Ingredient||First Effect||Second Effect||Third Effect||Fourth Effect||Item ID|
Weapon damage varies by attack type (chop, slash, or thrust). Refer to individual articles for detailed information.
|Arrow of Wasting Viper||Arrow||10||10||5||0||arrow of wasting viper|
|Mehrunes' Razor||Short Blade 1H||5||5||20||0||mehrunes'_razor_unique|
|Racerbeak||Short Blade 1H||10||10||2||0||racerbeak|
- The magnitude directly corresponds to a percent increase in poison damage subsequently inflicted (e.g. ten points is equal to +10% damage).
- There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.
Weakness to Poison and Resist Poison are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:
30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance
In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Poison functions as such. For example, inflicting twenty points of Weakness to Poison upon an immune creature such as a Skeleton results in eighty points of Resist Poison. A hundred points of weakness completely negates immunity.
- Weakness to Blight Disease
- Weakness to Common Disease
- Weakness to Corprus Disease
- Weakness to Fire
- Weakness to Frost
- Weakness to Magicka
- Weakness to Normal Weapons
- Weakness to Shock