- Main article: Effects (Morrowind)
Weakness to Poison is a magical effect, ability, and spell that increases susceptibility to Poison. The magnitude directly corresponds to a percent increase in poison damage subsequently inflicted (e.g. ten points is equal to +10% damage). This effect is a member of the Destruction school of magic, governed by Willpower.
There is a one-second delay after casting a weakness effect before it is active. Therefore, if using a spell that simultaneously casts both weakness and damage effects, the weakness component will not be applied the first time it is cast.
Weakness to Poison and Resist Poison are opposites, but equal. If they are present with the same magnitude, the two effects cancel (e.g. a person with ten points of resistance and ten points of weakness has no net effect). The magnitude of these effects can be subtracted from one another to determine a net magnitude. For example:
30 weakness - 10 resistance = net effect 20 weakness
40 resistance - 25 weakness = net effect 15 resistance
In Morrowind, immunity is synonymous with one hundred points of resistance, and Weakness to Poison functions as such. For example, inflicting twenty points of Weakness to Poison upon an immune creature such as a Skeleton results in eighty points of Resist Poison. A hundred points of weakness completely negates immunity.
|Spells and Abilities|
|Dire Weakness to Poison||Spell||47||2||60||10||0||Target||dire weakness to poison|
|Weakness to Poison||Ability||0||50||50||Constant||0||Self||weakness poison_50|
|Weakness to Poison||Spell||8||10||10||5||0||Target||weakness to poison|
|Arrow of Wasting Viper||Arrow||10||10||5||0||Touch||arrow of wasting viper|
|Bitter Hand||Left Glove||1||30||10||0||Target||bitter hand|
|Mehrunes' Razor||Short Blade 1H||5||5||20||0||Touch||mehrunes'_razor_unique|
|Racerbeak||Short Blade 1H||10||10||2||0||Touch||racerbeak|
- Weakness to Fire (Morrowind)
- Weakness to Frost (Morrowind)
- Weakness to Magicka (Morrowind)
- Weakness to Shock (Morrowind)