This two-level Ayleid ruin has the usual tricky layout as many of the ruins have. Some areas on the first level one have to go through level two to reach.
- Gas Traps
- False Floor Spike Traps
- Crushing Spike Traps
- Blade Traps
- Dark Welkynd Stones
- Wendir, Nagasel / Hall of Death
This section contains bugs related to Wendir. Before adding a bug to this list, consider the following:
- Hero to fall through into the center of the tower circle and be unable to get out. The tower at the far southwest of the ruin appears normal, but upon stepping onto the center, circular portion of the floor, it will not be solid, allowing the
- Upon locating the ruins, the map marker may not always appear.