Wolfskull Cave is a cave located in The Elder Scrolls V: Skyrim. This area is located in Haafingar Hold, in the snowy foothills west of Solitude.


"The cave has a bad history. Long ago, Potema the Wolf Queen used it for necromantic rituals. That's where it got the name. That was over 500 years ago. Nothing much down there now - but everyone's always convinced that the cave is haunted."
Falk Firebeard[src]

The name comes from its history as a place where Potema Septim, a former Queen of Skyrim, practiced Necromancy.


Wolfskull CaveEdit

This cave system is guarded by necromancers, draugr, and skeletons, and leads to Wolfskull Ruins.

Wolfskull RuinsEdit

Wolfskull Ruins are the remains of the underground stronghold of Potema Septim, the Wolf Queen, who in ages past had terrorized the surrounding territory until she was hunted down and killed. The ruins are currently held by a group of Necromancers who are trying to summon Potema back to life.

This area is inaccessible before the quest "The Man Who Cried Wolf." If Wolfskull Cave is entered before the quest has begun, the entrance to Wolfskull Ruins will be sealed off with ice, and all the enemies will be replaced with bandits.


The Man Who Cried WolfEdit

A representative from Dragon Bridge has asked for the cave to be investigated. Falk Firebeard asks the Dragonborn to clear it out.

Notable itemsEdit

Notable ThrallsEdit

These four necromancers are found accompanying the Ritual Master at Wolfskull Cave during "The Man Who Cried Wolf" are unique NPCs instead of radiant characters, the group includes:

  • a Breton woman (0009655B)
  • a Dunmer woman (00096559)
  • a Nord woman (00028503)
  • a Nord man (00028502)

They will have the same leveled stats as a generic necromancer of the appropriate level, but are all named "Necromancer," all of them do not respawn nor despawn, they can make good thralls.


  • Bleeding Crown, Blisterwort, Fly Amanita, Hanging Moss, Imp Stool, Namira's Rot may be harvested here.
  • There are two chests with some random loot.
  • The necromancers and Ritual Master next to the altar never disappear nor respawn, making them great thralls for the Dead Thrall spell or the Ritual Stone power.
  •  PC   Alternatively, one can summon them via Base ID and make them friendly, although they do not offer follower option.
  • It is only possible to mark this place as cleared if the bandits are killed prior to visiting the Blue Palace and accepting "The Man Who Cried Wolf" quest from Falk Firebeard to clear this cave of necromancers, as killing the normal bandit leader is what marks the place as cleared.
  • If the location is revisited after some length of time, the necromancers and undead beings will have respawned, and the ritual will appear to be underway again. However, upon reaching the top of the tower, the corpses of the necromancers will be found still dead, and the swirling lights will continue with no possible way to interrupt or disable them.


This section contains bugs related to Wolfskull Cave. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If a follower is present when clearing out the cave, they may get stuck above the hole leading to the ritual room. Waiting an hour before entering the ritual room after falling down the hole should fix it.


Start a Discussion Discussions about Wolfskull Cave

  • Cave cleared automatically

    2 messages
    • After entering the cave, I walked up to the ledge and fired an arrow at (and missed) one of the draugrs on the tower below the ritual, then fi...
    • draugr are notorious for attacking creatures and people that are supposed to be their allies, the main instances are the dragons at archw...
  • Torch Bug

    • Anyone else experiencing this weird bug where the fire from torch sconces stretch out across the  entire room you are in? It does not dest...