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Wolfskull Cave

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Wolfskull Cave is a cave located in The Elder Scrolls V: Skyrim. This area is located in Haafingar Hold, in the snowy foothills west of Solitude.

HistoryEdit

The name comes from its history as a place where Potema Septim, a former Queen of Skyrim, practiced Necromancy.

SublocationsEdit

Wolfskull CaveEdit

This cave system is guarded by necromancers, draugr, and skeletons, and leads to Wolfskull Ruins.

Wolfskull RuinsEdit

Wolfskull Ruins are the remains of the underground stronghold of Potema Septim, the Wolf Queen, who in ages past had terrorized the surrounding territory until she was hunted down and killed. The ruins are currently held by a group of Necromancers who are trying to summon Potema back to life.

This area is inaccessible before the quest "The Man Who Cried Wolf." If Wolfskull Cave is entered before the quest has begun, the entrance to Wolfskull Ruins will be sealed off with ice, and all the enemies will be replaced with bandits.

QuestsEdit

The Man Who Cried WolfEdit

A representative from Dragon Bridge has asked for the cave to be investigated. Falk Firebeard asks the Dragonborn to clear it out.

Notable itemsEdit

Notable ThrallsEdit

These four necromancers are found accompanying the Ritual Master at Wolfskull Cave during The Man Who Cried Wolf are unique NPCs instead of radiant characters, the group includes:

  • a Breton woman (0009655B)
  • a Dunmer woman (00096559)
  • a Nord woman (00028503)
  • a Nord man (00028502)

They will have the same leveled stats as a generic necromancer of the appropriate level, but are all named "Necromancer," all of them do not respawn nor despawn, they can make good thralls.

TriviaEdit

  • Bleeding Crown, Blisterwort, Fly Amanita, Hanging Moss, Imp Stool, Namira's Rot may be harvested here.
  • There are two chests with some random loot.
  • The necromancers and Ritual Master next to the altar never disappear nor respawn, making them great thralls for the Dead Thrall spell or the Ritual Stone power.
  •  PC   Alternatively, one can summon them via Base ID and make them friendly, although they do not offer follower option.
  • If the location is revisited after some length of time, the necromancers and undead beings will have respawned, and the ritual will appear to be underway again. However, on reaching the top of the tower, the corpses of the necromancers will be found still dead, and the lights swirling there will continue with no way to interrupt them.

AppearancesEdit

Start a Discussion Discussions about Wolfskull Cave

  • it's gone!

    4 messages
    • What are you playing Skyrim on? If it is PC you can advance the quest using console commands and then set the quest to the next stage so all ...
    • I don't even have any marker I have had the same problem on a thieves guild mission I was sent to go steal something but jewelled goblet f...
  • wolfskull cave

    6 messages
    • Sounds like an unrelenting last stand lol
    • StealthBlade98 wrote:Not entirely on topic regarding where to get out but I luckily managed to snipe the main necromancer who was trying to rev...

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